Flip Wars was an eShop-only release that came out a few months after the launch of Switch, and although I wouldn't usually pay that much attention to multiplayer games like these, the fact it was published by Nintendo in the West made it an instant buy. It's clear that the game owes a lot to the Bomberman series, which I'm familiar with but haven't delved into much in particular. Super Bomberman R was a Switch launch title and a competent multiplayer entry in the series, so its release makes Flip Wars feel even more superfluous.

The review at NintendoLife goes into the game's meager modes in exhaustive detail, and although an update soon after the initial release added a couple of new features, it definitely wasn't enough to save the game from feeling unoriginal and mediocre. Basically, somewhat like a combination of the game Othello and Bomberman, you move your character around and jump on tiles to cause tiles in all four directions around your tile to flip to your color. You can use this move to attack your opponents, and there are various stage hazards, stage layouts, and items to add some variety to the core gameplay. It makes a little more sense that Nintendo would have published Flip Wars since, apparently, the game was originally designed to use Mii characters. The game feels super basic in terms of the gameplay and the presentation, and overall it definitely feels like it could have been a mode in a larger collection of mini-games, such as Wii Play, rather than a standalone release. The game supports single console or multiple console local play and online play (which seems pretty dead), but you can also play against CPU characters with three difficulty levels.

Despite my generally negative impression of the game, it's actually not terrible and after playing it a while I came to appreciate it a bit more. Just continuously jumping haphazardly is actually not a great strategy, and there are some game mechanics that give the game more depth. You move much faster through tiles of your own color, and you can cancel a jump or press a direction in the air to move one square beyond your starting location to fake out your opponents. You can also time your jumps to avoid environmental hazards, or counterattack an opponent's attack.

I can see how this game could be fun with a group of friends who took the time to understand the mechanics, although the barebones presentation makes it unlikely that anyone would want to do so. At some point when things are back to normal I'll hopefully be able to force some people to try out local multiplayer with me, but until then this is a game that I'm not going to need to come back to anytime soon.

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